Faction Archetypes
What Factions are
Social encounters, players-driven change and diversity in setting all stem from factions. However, the term “faction” is very broad in adventure design. It certainly describes an established group of individuals, but the size of that group varies tremendously. Even individuals could function as a faction. So, what designates one?
Goals: What does a faction want, and why? Without a goal they’re passive and uninteresting. With one, factions gain direction and a position towards the players.
Obstacles: Why hasn’t their goal been reached yet? A faction continuously attempts to overcome these obstacles (one by one). Stopping or helping a faction is the main gameplay loop they provide.
Assets: What resources do they have? This describes the faction’s current position. It also determines the reward players get when helping, or the obstacles they face when stopping them. Think locations, treasures, or number of followers.
It’s hard to create a variety of engaging factions to mess around with. Obstacles are very adventure-dependent. Goals and assets, on the other hand, can draw inspiration from the role a faction plays in society: the Faction Archetype.
How to use Archetypes
Archetypes determine a faction’s focus: don’t make them monoliths. A religious faction can still be a dominant force militarily (think of the Papal States). Archetypes determine a focus, from which gameplay emerges. Even the assets and goals I provide are merely suggestions. Disregard them when necessary.
It’s possible, and even advised, to combine archetypes. I prefer rolling twice on the table, giving me two sources of inspiration while still providing focus. Combining this with a compelling adventure location almost writes that adventure on autopilot.
Conclusion
Looking at factions through the lens of these archetypes helps avoid different factions feeling similar. It’s a fun exercise to look at existing adventures and try to reverse-engineer them (which is a good moment to market my own adventures). Hopefully the provided table of archetypes is helpful! I’d love to hear if you add it to your toolbox.
Cheers,
Willem-Jan
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