Monsters are Puzzles
Standing in the way of your goals, or being a goal upon themselves, monsters are central to the D&D-like TTRPG experience. So why don’t we add a little more gameabilty to them? I really like a video Zee Bashew made about this topic quite some time ago. (this is a REALLY good video). Generally, monsters are dealt with in one of three ways: 1. Taking them out Combat. Killing them. Often the standard approach in popular TTRPGs. Vulnerabilities : aspects that affect the monster negatively. These are common puzzle elements for monsters, popularized by games like Pokemon. You could go so far as to make a vulnerability that’s an instant-kill! Abilities : anything monsters can do apart from hitting players. The best abilities force players to change their normal approach. I myself really like environmental effects that directly impact a combat encounter with the monster. 2. Negotiation Monsters are human too. They have feelings. Feelings you can exploit. As long as ...